Duergar

Page history last edited by axcalibar 6 mos ago

A faction of dwarves seceded from Muirstone after the debacle at Vilhan's Folly. They were those who lost loved ones there. Their powerlessness against the demons motivated them to train endlessly in preparation for a rescue effort. They explored ways to resist the demons poison, paralysis, and illusions as well as magics to aid them in combat and stealth. Their return to Vilhan's Folly was, however, ill fated. They were met by their former kin, the Derro, who attacked them. After this betrayal the faction remained in the underworld, rarely coming to the surface. They took the name Duergar, which means "forsaken-" or "dispassionate ones"

 

Duergar have ash gray to coal black skin and crimson or black hair.

 

Alignment: Usually Neutral

 

Duergar Traits (Ex)

These traits are in addition to the hill dwarf traits, except where noted.

  • -4 Charisma instead of -2.
  • Darkvision out to 120 feet.
  • Immunity to paralysis, phantasms, and poison. This trait replaces the hill dwarf’s +2 racial bonus on saving throws against poison.
  • +2 racial bonus on saves against spells and spell-like abilities.
  • Spell-Like Abilities: 1/day—enlarge person and invisibility as a wizard of twice the duergar’s class level (minimum caster level 3rd); these abilities affect only the duergar and whatever it carries.
  • +4 racial bonus on Stealth checks.
  • +1 racial bonus on sound and sight related Perception checks.
  • Automatic Languages: Common, Dwarven, Nethertongue. Bonus Languages: Draconic, Giant, Goblin, Orc, Terran. This trait replaces the hill dwarf’s automatic and bonus languages.
  • Favored Class: Fighter
  • Level adjustment +1
  • Unlike other dwarves, duergar do not have weapon familiarity with the dwarven waraxe and dwarven urgrosh.

 

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