Golem, Orihalcon

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Orihalcon Golem [WiP]

    Orihalcon Golem
Size/Type:   Huge Construct
Hit Dice:   60d10+60 (x hp)
Initiative:   -1 (Dex)
Speed:   20 ft. (can’t run)
Armor Class:   37 (-2 size, -1 Dex, +30 natural)
Base Attack/Grapple:   +xx/+xx
Attack:   Slam +xx melee (6d10+20)
Full Attack:   2 slams +xx melee (6d10+20)
Space/Reach:   15 ft./15 ft.
Special Attacks:   Runic Projection
Special Qualities:   Construct traits, magic immunity, DR 20/epic and adamantine
Saves:   Fort +xx, Ref +xx, Will +xx
Skills:    
Abilities:   Str 51, Dex 9, Con Ø, Int Ø, Wis 11, Cha 1
Environment:   Any land
Organization:   Solitary
Challenge Rating:   28
Treasure:   None
Alignment:   Always neutral
Advancement:   61-82 HD (Huge); 83-108 HD (Gargantuan)

 

Orihalcon Golem

An orihalcon golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. It cannot run as a normal creature.

An orihalcon golem’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

 

Combat

Magic Immunity (Ex)

An orihalcon golem is immune to all magical and supernatural effects. It is also highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated.

 
Runic Projection (Su)

As a Full-Round action an orihalcon golem can project symbols up to 60' into the eyes of a target. These symbols are considered to have the trigger "looks at the rune". Determine the symbol used randomly (1d6) *: These effects are heightened to 8th level.

1: Death

2: Fear*

3: Insanity

4: Pain*

5: Stunning*

6: Weakness*

 

Construction

A orihalcon golem’s body is sculpted from 8 ½ tons of pure iron and is then polymorphed into orihalcon (using wish). A orihalcon golem costs 250,000 gold pieces to create, which includes 5,000 gp for the body. Assembling the body requires a successful Craft (armorsmithing) or Craft (weaponsmithing) check (DC 30). The creator must be 25th level, have the Craft Epic Magic Arms and Armor feat, and be able to cast arcane spells. Completing the ritual drains 5,000 XP from the creator and requires geas/quest, symbol of death, fear, insanity, pain stunning, & weakness, and wish.

 

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