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Inspirations
Most of my inspiration for seems to have come from early 90's adventure shows and videogames.
LiteratureLord of the Rings/Middle Earth Narnia
MythologyNorse - Mostly place names and some influence on deities. Irish Japanese Chinese
AnimatedSlayers - Ruby eyed god of the monsters, anyone? My cosmology also took some influence here. El Hazard - There are a few ideas in conception, particularly paralleling the Shadow Nation. Pirates of Darkwater - Nothing in particular. The Maelstrom was very Spelljammer. Conan the Adventurer - Also, nothing in particular.
GamesWarcraft - I admire the detail put into every facet of their backstory. Legend of Zelda - I found the ubiquitous underworld concept a really useful device. Elder Scrolls - I like how the nations and factions were designed. The great houses of Morrowind have influenced the structure of the eastern clans. Final Fantasy Tactics - Lots of politics and character/place name derivations. Ultima - There are many things I'd love to incorperate derived from the virtues and anti-virtues. Terranigma - The notion of inside-out planes. Zork - The Great Underground Empire, the way spellbooks work (gnusto'd in from scrolls) Castlevania - It may not come through in my games, but the feel of my dungeons is inspired by the music. Shining Force - I liked that there were centaurs and animal-folk integrated with normal society. Wild Arms - The Great Spirits of Anherosh were inspired by Wild ARM's Guardians. |
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