Nezumi

Page history last edited by Will 8 mos ago

The Nezumi, or "Ratlings" as they are often called by humans, are a race of ratlike humanoids. Nezumi are nomadic, wandering in packs or tribes.

 

  • +2 Dexterity, +2 Constitution, -2 Charisma
  • Medium: As Medium creatures, nezumi have no special bonuses or penalties due to their size.
  • Nezumi base land speed is 40 feet.
  • Low-Light Vision: A nezumi can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • +2 racial bonus on Stealth checks. Nezumi are naturally stealthy.
  • +2 bonus on saving throws against poison and disease: Nezumi are resistant to illness and toxins.
  • +2 bonus on smell and hearing based perception checks.
  • Claw/Bite 1d4
  • Bonus Ability: At 1st and 9th level a Nezumi character may choose one of the following abilities:
    • Scent (Ex)
    • Carrier (Ex) - When a Nezumi with this ability succeeds on a Fortitude save against a disease, he may pass that disease to others with their bite or claw attacks.
  • Automatic Languages: Common and Nezumi. Bonus Languages: Goblin, Halfling, Gnome, and Sylvan.
  • Favored Class: Rogue

 

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