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Weapon PropertiesTwinPrice: +4 bonus, Property: Melee Weapon, Castor Level: 10th, Aura: Moderate (DC 19) Transmutation, Activation: swift (command) A weapon with this property can be commanded to split into two identical weapons with all of the same properties. Weapon augment crystals attached to the weapon are not duplicated. The twin weapons can be seperate for up to 12 hours after which they must be joined for 12 hours. If the weapons remain seperated for longer than 12 hours the wielder of each blade suffers a negative level (or two if they wield both). Prerequisites: Craft Magic Arms and Armor, fabricate, Cost to Create: Varies
ManslayerPrice: +3 bonus, Property: Weapon, Castor Level: Xth, Aura: Moderate (DC X) X, Activation: -- A weapon with this property acts as a bane weapon against humans, elves, dwarves, gnomes, halflings, ungiants, and giants without the deama subtype). In addition, it automatically backs up any critical hit made with the weapon against any of these creatures.
Prerequisites: Craft Magic Arms and Armor, X, Cost to Create: Varies
DaemaslayerPrice: +3 bonus, Property: Weapon, Castor Level: Xth, Aura: Moderate (DC X) X, Activation: -- A weapon with this property acts as a bane weapon against creatures with the deama subtype. In addition, it automatically backs up any critical hit made with the weapon against any of these creatures.
Prerequisites: Craft Magic Arms and Armor, X, Cost to Create: Varies
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