Wood Elves

Page history last edited by axcalibar 4 mos ago

Races of the West: Humans   Elves   Gnomes   Dwarves   Halflings  Ungiant  

Subspecies: Half-Elves   Nether Elves   Korala-Hai   Aquatic Elves   Winged Elves    

 

Wood elves are the elven people of the western continent. The elves have looked upon the other races from their forest abodes, watching them grow and prosper, struggling through barbarism and war. The elves are eternal, or nearly so, having life spans that rival the mighty dragons. While most elves live in woodland settings, others dwell in towering elven cities, full of graceful spires that blend in with the surrounding trees. Some elves choose to leave their kin behind and mingle with the other races, dwelling alongside them but never quite belonging. Elves are patient craftsmen, spending years perfecting their art, be it sword smithing, armor crafting, poetry, or song.

 

Elven Nations: Karna, Miradell, Ruundal

Common Elven Deities: Aleria (CG), Feal (N), Malhavoc (CE)

 

Wood Elf Tribes:

Broadleaf - +2 Dex, +2 Int, -2 Str

Favored Class: Wizard

Lands: Miradell region

Appearance: Light skinned with blonde or brown hair. Both sexes typically grow hair long.

Broadleaves are standard Pathfinder elves.

 

Evergreen - +2 Dex, +2 Wis. -2 Cha

Favored Class: Ranger

Lands: Ruundal region

Appearance: Tall and fair-skinned, with white or blonde (and occasionally red) hair.

 

Jungle - +2 Str, +2 Dex, -2 Int

Favored Class: Barbarian

Lands: Eladrin Plateau region

Appearance: Dark skinned with blonde or red hair. Often hair is cut short or kept up.

 

The following are traits of all wood elf tribes

  • Medium: Elves are Medium creatures, and have no bonuses or penalties due to their size.
  • Normal Speed: Elves have a base speed of 30 feet.
  • Low-Light Vision: Elves can see twice as far as humans in conditions of poor illumination.
  • Keen Senses: Elves receive a +2 bonus on sight- and sound-based Perception checks. They can make a Perception check to spot a secret or concealed door if they pass within 10 feet, regardless of whether or not they are actively looking.
  • Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells or effects.
  • Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Appraise skill checks made to identify the properties of magic items.
  • Weapon Familiarity: Elves are prof icient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
  • Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose any of the following: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

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