Martial Arts Weapons
Weapon Properties
Special Materials
Geists
General Gear
Gnomish Inventions - The following are considered to be of gnomish craftmanship: black powder, flint-lock firearms: pistol, arquebus, blunderbuss; clocks, hot air baloons, steam engine, steam locomotive, steam ship, airship, printing press, percolator, periscope, sextant, telescope, magnifying glass, spectacles, tinted glass, lenses, crystal crossbow sight, skis, springs.
Black Powder - When a firearm is discharged, the two squares in front of the shooter are filled with a cloud of smoke (similar to a Fog Cloud spell) for two rounds.
Smokeless Powder - This advanced form of black powder does not produce a cloud of smoke when the device is fired.
Elemental Engines - Used to empower ships with the ability to travel through the element of its type. Air engines bestow a fly speed, earth engines burrow, water engines travel underwater, and fire engines travel through ice. They derive power from elementals trapped within. An elemental provides a speed in miles per hour equal to hit dice (by the round, HDx10). So speeds range from 2 mph (20'/round) for a Small Elemental to 16 mph (160'/round) for an Elder Elemental. At the end of the hour, the elemental is consumed unless a lower speed is maintained. So an elder elemental could last for four hours going 2 mph or two hours at 4 mph. The elemental is only consumed when powering the ships special movement type and may be propelled by conventional means when simply floating in water.
Wonderous Items
Elixer of Mana
- Lesser - Prepares 3 levels of arcane spells, Cost: 1400 gp
- Greater - Prepares 6 levels of arcane spells, Cost: 4550 gp
- Arch - Prepares 9 levels of arcane spells, Cost: 9500 gp
Elixer of Aether
- Lesser - Prepares 3 levels of divine spells, Cost: 1400 gp
- Greater - Prepares 6 levels of divine spells, Cost: 4550 gp
- Arch - Prepares 9 levels of divine spells, Cost: 9500 gp
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