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Saved by PBworks
on December 23, 2007 at 11:12:14 am
 

Welcome to Heroshi

 

 

Realm of HE who is ROund and SHort... with an I at the end.

 

News

 

Sunday, December 23, 2007

What I've read on 4e's setting is, well, interesting. However, it's like going on vacation and meeting someone who plays D&D who tells you about their campaign world. Some stuff is cool while other bits don't make a bit of sense to you, so you make that horrible expression where you frinkle your chin up and nod. The point is, whatever they do with their setting, well good for them. I'm not very keen on the setting because it doesn't concern me... I've "already got one, you see"!
- Adam

 

Monday, December 10, 2007

When 3.0 came out, the core books were $20 per and were around 200 pages. When 3.5 arrived, they were $30 each, but we got around 310 pages average. EnWorld reported an exceprt from a WotC summer catalogue.

 

Player's Handbook - 320 pages, $34.95
Dungeon Master's Guide - 224 pages, $34.95
Monster Manual - 288 pages, $34.95

 

Like I needed another reason not to go for it. Look at the page numbers! Nearly 100 pages difference between the PHB and DMG, and yet they're the same price... the same bloody ridicolous price I haven't spent on a book in years. So why would I start?

 

Don't forget the new core books they plan to release on an annual basis (which I have reason to believe they too will be $35-40 each), the DNDI monthly subscription fee ($12-15) , the activation fees ($3-5), and a buck-a-(virtual)mini. Any lingering doubts that Wizard's eyes are scrying on our coinpurses?

- Adam

 

Sunday, December 2, 2007

Moved the Name Derivations to under the new Inspirations page. For lack of a better place for it, the d20 Modern page is there too.

- Adam

 

Wednesday, November 21, 2007

Reformatted some of the pages with tables. Added this Name Derivations page, part one of an inspirations page I'll later add. In regard to the terrain article on the Wizards site, I gotta reply "Well yeah, numbtard, I've known that for years. What I've learned is that it doesn't matter how much attention you put into terrain, the players largely ignore it. At best furniture is a cover bonus and at its worst, an immovable obstacle. "Darn chair. Gotta go around." It's not a design thing, but a player thing. If a player doesn't think the Z-axis is an option, it never is... for them. Perhaps this is on account that there's no advantage in facing a larger opponent from higher up (I like how it was put in DMotR). For instance, if there's a high place, Zhau-Tang will nearly always get up on it and everyone else will always ignore it, and I don't expect it to change.

- Adam

 

 


"...A revolutionary new way to play!" -ENworld

"Stunning! A culinary masterpiece!" -Better snacks monthly

"Eleven stars out of five" -Luciano Pavorotti (Posthumously)

"They're grrrrrrrrrrreat!" Beholder Headed Iron Golem

-Butcher


EN World 4e Info

 

DnD Insider Usernames

 

Will - Shadowsnipe

Adam - Axcalibar

Clifton - Butcher_Jackson

 

More upcoming deities:

LN Oath Enforement Dude

 

Å

 

 

 

 


Links

Sluggy Freelance Domain of the Apocalypse Wikipedia GameFAQs RPGamer Newgrounds Hypertext d20

 

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