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[Recent Changes]
Thursday, December 21, 2009
Thanks to Bret, I now have a copy of Pathfinder! So, in January, we continue the campaign.
It's a very well illustrated and laid out book. I especially like this table:
For everything below the gp amount in the Base Value column, there is a 75% chance of it being available.
I remember having to make a similar table myself when it became common to ask if someone could find a particular thing in Hackport or if they had to go to Xeal for it.
One thing I noticed being absent are rules for generating random dungeons or cities. They'll be in the Gamemastery Guide apparently. I expect the dungeon design to be along the lines as in Dungeonscape... since Jason Bulmahn co-authored that.
I should also mention that all six classes from the Advanced Players Guide are available as free downloads.
Adam
3.5 to Pathfinder Conversions: Concentration Checks
Concentration is no longer a skill, but rather a caster level check plus Int/Wis/Cha mod.
3.5 to Pathfinder Conversions: Favored Class
Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Prestige classes (see Prestige Classes) can never be a favored class.
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Today we shall add insult to injury as I lash you with my keyring!
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Help! He'll take all me munny!
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