News
[Recent Changes]
Wednesday, February 10, 2010
Many updates to reflect recent history, among them: Solanthia, Talonia, God Smite, Dengar Citadel, Nodes, Trees of Redemption, and Chaos Gate. Also, a new map of Anherosh with political boundaries and simple templates for naga with torsos and arms (in the absence of Yuan-Ti). Finally, since I wanted a feline beast race and Wemics aren't OGL, I added the Cougarian race, which should be familiar to some people. No... they don't use automatic weapons, but I plan of statting out the obligatory 1st level Cougarian Warrior.
Using notes in my campaign folders, I have transcribed outlines of the two most recent campaigns: Campaign Journal 3 and Campaign Journal 4. Much of it, in its current state, won't make sense unless you were there. I'll eventually go in and fill out some of the details.
Adam
Thursday, February 4, 2010
The new advanced players guide classes are in the final phase of play testing. I created alchemist and summoner NPCs and am well satisfied with how they turned out.
Adam
On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. An unconscious or dying character cannot use any special action that changes the initiative count on which his action occurs. (read more)
My take on this is that it's more heroic to die from direct, face-stabbing massive damage or a coup de gras than to be dying for 8-20 or more rounds. - Adam
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