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Thursday, July 29, 2010
It appears that the Advanced Players Guide will be shipping tomorrow. The final preview on the paizo blog lists the new prestige classes and explains some of the new combat maneuvers.
Thursday, July 15, 2010
Antipaladins are indeed a 20 level core class (alternate Paladin) in the Advanced Players Guide. Other archetypes (core classes with alternate class features) are listed here.
I received my Game Mastery Guide on Monday. My observation is that while it is somewhat lacking in crunch, it does present many inspirational ideas for GMs. The NPC Gallery is most excellent, presenting them by categories (Brigands, Heretics, City Watch, Royalty, etc.). It suits my fly-by-the-seat-of-my-pants style of game (non)preparation. There are also a copious number of tables, including encounters, random magic items, and minutia, such as what entrées the inn is serving currently.
One particular page lists "words every GM should know". A rich vocabulary is a good thing, but I can't think of a good reason to know the meaning of "aesculapian" if my players (or the PBworks spell check) don't. It reminds me of KodT when the group bought the Hackmaster Thesaurus for B.A. Besides, Aesclepius doesn't exist in Heroshi. For that matter, it wouldn't make sense to have a Tesla coil in a world without Nikola Tesla, would it? Unless Nikola Tesla was a gnome. Nevermind... tangent.
It'll be a useful book to me, though for players, there really isn't much of interest -- if anything at all. If I recall correctly, back in 3rd era, every player owned both a PHB and DMG, even if they never ran the game. The magic items were covered in the Pathfinder core book, hence, this marks a key distinction from 3rd edition D&D. The GMG really is meant as a resource solely for GMs.
3.5 to Pathfinder Changes
Incorporeal (Ex) An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source. Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally. read more
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